Timeline
From The Secret World Wiki
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March 27, 2012
January 25, 2012
The Blue Mountain location reveal.
January 9, 2012
The Week of the Illuminati begins.
December 6, 2011
The Scorched Desert location reveal.
November 14, 2011
The Week of the Templars begins
November 1, 2011
Melissonomoi tweets, starting a conversation the community can only watch unfold in The Fool's Journey, Act 2.
October 17, 2011
The Week of the Dragon begins
August 29, 2011
The first phase of the secret war starts, allowing community members to sign up and join a faction using their Facebook account. An option also exists for people who do not wish to use Facebook.
August 26, 2011
August 26, 2011
The subscription model is announced to be traditional monthly payment alongside a micro-transaction in-game store where players are allowed to purchase many things, including cosmetic clothing. This store will be careful balanced with the game in order to not give players an unfair advantage.
August 16, 2011
Funcom announces that TSW will ship in April 2012. Beta registrations will open up on August 26th, 2011. A fourth CGI trailer was also released.
August 8, 2011
Participants from the Superbowl begin to receive and post puzzle pieces, starting to Gather the pieces.
July 7, 2011
July 6, 2011
The third CGI cinematic trailer is released.
May 2011
First quarter report was released stating that the game has reached a major milestone and "entered the phase of limited external beta testing."
April 28, 2011
A new section is added to the website detailing NPCs that will appear in game.
April 7, 2011
Reported that the Xbox 360 version of The Secret World has been stalled.
March 10, 2011
GDC information is released, giving the community a new trailer, a redesigned official website, and plenty of new location, character, and monster information.
January 10, 2011
Funcom announces that it will be co-publishing The Secret World with EA. (Source)
January 1, 2011
August 27, 2010
Press embargo for Gamescom 2010 is lifted, and Developer Diary #1 is released, showcasing the London starter experience and developer interviews is released simultaneously on many news sites.
March 25, 2010
A trailer is released to the public. This is the first time the community gets a clear, albeit short, look at gameplay footage.
March 23, 2010
Embargo on information from GDC is lifted. Many game review sites publish articles on what they were shown. A teaser for an upcoming trailer is also released. Information can be found here.
February 22, 2010
Monsters of Maine blog discovered, written by Kingsmouth resident Tyler Freeborn under the alias Cryptoinvestigator.
January 21, 2010
Kingsmouth town website discovered.
January 11, 2010
The Dark Places puzzle event begins.
December 18, 2009
Details concerning the Templar faction are released in an interview with game creator Ragnar Tornquist in the third and final day of interviews.
December 17, 2009
Details concerning the Illuminati faction are released in an interview with game creator Ragnar Tornquist in the second day of interviews.
December 16, 2009
Details concerning the Dragon faction are released in an interview with game creator Ragnar Tornquist.
November 2009
Third Quarter Financial report is released. The report briefly mentions the Quest for the Flag event. It also notes that 200,000 people signed up for the secret societies, and that 90 people are currently working on the project. It states the next milestone as March 1 and comments on a vertical slice with core systems and game play in place.
September 29, 2009
It is announced that Funcom will be laying off 20% of its work force and as a result would likely push back the release of The Secret World by a few months. (Source)
September 4, 2009
The second cinematic trailer is released.
September 3, 2009
September 1, 2009
People begin to see something in the static on the Sanctuary of Secrets website.
September 1, 2009
Funcom opens a new studio in Montreal, Canada. Several "key personnel" are relocated to the new offices. (Source)
August 22, 2009
Three Are Coming viral marketing campaign begins.
August 2009
Q2 2009 Financial Report released by Funcom. Gives a status on the current progress of The Secret World stating:
1. 100 people working on project
2. In alpha stages of development of various aspects of the game
1. 100 people working on project
2. In alpha stages of development of various aspects of the game
June 4, 2009
At the Door event begins in a race against time to get answers for Aveline.
May 27, 2009
Clues are found inside the box Aveline recovers at the end of Two Lines Twine.
May 25, 2009
Two Lines Twine event begins.
May 2009
Funcom releases their Q1 2009 Financial Report. Notes from the presentation include:
1. Positive feedback from journalists and gamers
2. Reveal video viewed by est. 1.000.000 gamers
3. Game tracking positively against competition
4. Higher interest in TSW than in AoC at same stage in development
1. Positive feedback from journalists and gamers
2. Reveal video viewed by est. 1.000.000 gamers
3. Game tracking positively against competition
4. Higher interest in TSW than in AoC at same stage in development
April 8, 2009
Code Name: Wagtail begins with an e-mail from Aveline Belmont.
April 4, 2009
The ARG faction, Sanctuary of Secrets is revealed.
April 4, 2009
They Are Coming Back begins after two years of silence.
April 4-6, 2009
Funcom launches a second viral marketing campaign and releases a cinematic teaser for TSW.
October 2007
Some small snippets of info concerning TSW are mentioned on Ragnar's blog. A new piece of TSW concept art is accidentally leaked on Ragnar's blog. Funcom advertising for:
1. Senior Character Artist (Oslo)
2. Concept Artist (Beijing)
3. Environment Artist (Beijing)
4. Lead Graphics Artist (Beijing)
1. Senior Character Artist (Oslo)
2. Concept Artist (Beijing)
3. Environment Artist (Beijing)
4. Lead Graphics Artist (Beijing)
July 2007
The Q2 2007 report has the TSW team at 35 employees and the game is in its first phase of full production. I would assume given the advertised positions that the team will be of an increased size by the next quaterly review.
June 2007
Funcom advertises for people to work on TSW. Positions include:
1. Gameplay Programmer
2. Project Manager Art
3. 3D Programmer
4. Tools Programmer
5. Location Artist
6. Associate Producer
7. Character Artist
1. Gameplay Programmer
2. Project Manager Art
3. 3D Programmer
4. Tools Programmer
5. Location Artist
6. Associate Producer
7. Character Artist
May 21, 2007
Ragnar Tørnquist heads to Beijing for meetings with the Chinese section of the TSW team. Source
May 16, 2007
Funcom presents their 2007 Quarter 1 financial presentation. The presentation includes details of the viral marketing campaign, other details include:
1. Over 100 key gaming people are informed of the launch
2. There are partnerships with key media
3. Six online sites have been launched
1. Over 100 key gaming people are informed of the launch
2. There are partnerships with key media
3. Six online sites have been launched
May 16, 2007
The Dark Days Are Coming website is updated with The Countdown in Sanskrit.
May 16, 2007
Aveline Belmont contacts the community for the first time expressing her anger in falling for an obvious con.
May 15, 2007
May 14, 2007
Scan of letter on the back of the photo was found.
May 11, 2007
May 11, 2007
May 11, 2007
Ragnar Tørnquist discuss the launch of the viral marketing campaign for TSW (Source). Funcom publish an official press release about TSW.
May 10, 2007
A friend sends a letter congratulating the community on cracking the Cities and Symbols puzzle and brings the information learned to "powerful friends."
May 7, 2007
Dark Days Are Coming website found, with Cities and Symbols puzzle.
May 7, 2007
The Poem was found.
May 7, 2007
May 7-16, 2007
Funcom begins viral marketing strategy as initial advertisement for TSW. The Cry Gaia website timeline for the marketing campaign can be found here.
March 2007
Funcom is rumoured to be showing off a new MMO at the Game Developers Conference (Source 1, Source 2). Funcom's Annual Report for 2006 contains 1 new piece of concept art and 2 screenshots of TSW. The screenshots look far more advanced than the ones leaked to wikipedia (Source). Funcom also discuss how TSW production will ramp up as AoC approaches release. Funcom will transfer the AoC team to work on TSW until the team reaches full size in approximately 2008. In addition to traditional markets (US + Europe), TSW will be targeting the Asian market, and the Beijing office will have a key role in development.
February 2007
UK gaming magazine Edge carries an a job advert for an unknown Funcom MMO. The picture of the girl later turns out to be related to TSW, as the same picture appears in a Funcom presentation in a section on TSW.
2007
Funcom officially announces The Secret World (formerly Cabal and The World Online) as its next MMO. The size of the team working on TSW is 35 people. Funcom 2007 Q1 report.
November 2006
2006
A number of domain names are registered: www.darkdemonscrygaia.com, www.darkdaysarecoming.com, www.amaskedcryadoring.com, www.agrimoddarcanesky.com, www.anygodimarksacred.com, www.adreamysickdragon.com. Ragnar Tørnquist first mentions The Secret World in his blog on June 10th. Funcom's third quarterly report for 2006 states that “The World Online was approved for entry into the first phase of full production”. The team is known to be composed of 20 people with Ragnar Tørnquist heading the project (Source). The quarter 4 report states that the team working on The World Online has expanded to 33 people.
2005
Funcom announces in the Quarter 3 2005 Financial Statement that Funcom has initiated development of a new MMO known as The World. The World will become TSW (Source). Funcom files the name The Secret World as a trademark on Nov 14 2005.
2003
A playable demo of Cabal, which will one day become TSW, was made ready for E3 ’03. This version was using a different engine from the current version of TSW (Source). The demo/movie was shown at E3 2003 and short description can be found here and here. The demo was refered to as The Next Big Thing. Later, in his blog, Ragnar Tørnquist confirms that The Next Big Thing = Cabal = The World Online = TSW. We know the engine will have changed since this early demo, there may also have been gameplay/story changes as well.
2002
Preproduction of the game that will become TSW began sometime in 2002, but the team were moved to Dreamfall in mid-2003. (Source)
1999
The Longest Journey is completed and Ragnar Tørnquist is pitching ideas, including one that will eventually become TSW. (Source)
1997
Ragnar Tørnquist has the original concept idea for the game that will become The Secret World (TSW). (Source)
June 20, 1928
The Misery arrives in Svalbard, sailing past the port of Longyearbyen. They continue on, sailing through the Scarab Trail and arriving at the Russian mining town of Pyramiden.
June 19, 1928
The Misery sails past Bear Island.
June 18, 1928
Nicolas Belmont makes his first journal entry and receives a secret signal from Amundsen while waiting with a chartered vessel, the Misery, in a bay. The Latham arrives later that day with Amundsen. They then depart westward into the Arctic Ocean.
June 18, 1928
Amundsen disappears while taking part in a rescue mission.
June 18, 1925
SS Bergensfjord arrives at Halifax.
1924
Nicolas Belmont writes a letter in French on the back of The Photo while in Paris.
December 21, 1921
At 8:12 PM, Nicolas Belmont takes The Photo of the 'gate' and proceeds inside.
December 21, 1921
Nicolas Belmont heads to the Antarctic in a expedition following in Amundsen's footsteps.
1911
Roald Amundsen's expedition to the Antarctic.