State

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An enemy possibly in an electrified state

In combat, targets can be put into states that make them more vulnerable to certain skills. These targets can be either hostile or friendly[1].

An example of a state is one player using a skill to put an enemy on fire, and another player using a skill that does extra damage to targets on fire. Combinations may become an important part of parties in the game, but Funcom has expressed solo players won't be left out [2].

[edit] Possible states

  • Hindered - Roots and snares
  • Afflicted - Damage over time
  • Impaired - Stuns, knockbacks and silences
  • Weakened - Debuffs

[edit] Weapon possibilities

[edit] References

  1. http://massively.joystiq.com/2010/03/23/gdc10-a-first-glimpse-at-the-secret-world/
  2. http://www.gamespot.com/pc/rpg/thesecretworld/news.html?sid=6254027
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