State
From The Secret World Wiki
In combat, targets can be put into states that make them more vulnerable to certain skills. These targets can be either hostile or friendly[1].
An example of a state is one player using a skill to put an enemy on fire, and another player using a skill that does extra damage to targets on fire. Combinations may become an important part of parties in the game, but Funcom has expressed solo players won't be left out [2].
[edit] Possible states
- Hindered - Roots and snares
- Afflicted - Damage over time
- Impaired - Stuns, knockbacks and silences
- Weakened - Debuffs
[edit] Weapon possibilities
- Fists - Afflicted, Impaired
- Hammers - Impaired, Weakened
- Blades - Afflicted, Impaired
- Assault Rifles - Hindered, Afflicted
- Pistols - Hindered, Weakened
- Shotguns - Hindered, Weakened
- Elementalism - Hindered, Afflicted
- Blood Magic - Afflicted, Impaired
- Chaos - Impaired, Weakened