Soundtrack

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The Secret World's soundtrack contains both licensed tracks and original pieces.[1]
The game contains an AI mechanic that dynamically changes the in-game music based on the current situation the player is in. [2]

Contents

[edit] Original Composers

The game's audio director is Simon Poole, who was also the audio director for Age of Conan and Dreamfall. He also composed part of the score. [3]

The main composer is Marc Canhamm, who composed the soundtracks of some of the Driver games and Far Cry 2. [4] [5]

[edit] Licensed Artists

The only two bands confirmed to appear so far is Serenity Trace and Strongwater. Both are Norwegian metal bands. Serenity Trace have 4 tracks, while Strongwater will contribute 8 tracks from their debut album. [6] [7]

[edit] Dynamic Soundtrack

In an interview with Gamespot released in August 2011, game director Ragnar Tornquist revealed that the game will contain an unique AI technology, that will dynamically change the in-game music, in regard of the current in-game situation. Full quote below:


In fact, we've implemented a really powerful and unique combat music AI that analyzes the environment you're in, as well as every encounter with a monster, and modifies the music to fit the encounter. Let's say you're moving through an area with a lot of roaming monsters. The AI will pick up on this and start what's called "tension music," creating an atmosphere of impending danger, which immediately segues into combat music--completely seamlessly--if you're spotted and attacked. During combat, if you're fighting a single undead creature, we might stick with low-intensity combat music, or perhaps even just sound effects, while battling a crowd of undead would up the tempo and intensity of the music. Fighting stronger bosses kicks the music up to a whole new level of intensity, and you'll really be able to tell when you're in trouble: the drums kick in, the volume rises, and your adrenaline with it. It's a really effective tool to illustrate game mechanics through music, and it's also an intriguing and original feature that I think players will appreciate.
Gamespot Q&A, gamespot.com

[edit] External Links

[edit] References

  1. http://www.formspring.me/RagnarTornquist/q/533494240
  2. http://www.gamespot.com/pc/rpg/the-secret-world/news/6328100/the-secret-world-updated-qanda-removing-the-veil?sid=6328100&mode=previews&page=1m
  3. http://www.formspring.me/RagnarTornquist/q/552612916
  4. http://www.marccanham.com/
  5. http://www.gamespot.com/pc/rpg/the-secret-world/news/6328100/the-secret-world-updated-qanda-removing-the-veil?sid=6328100&mode=previews&page=1m
  6. http://www.myspace.com/serenitytrace
  7. http://www.myspace.com/strongwaterrocks/blog/534395035
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