Faction
From The Secret World Wiki
In The Secret World, factions represent secret societies that hide behind the shadows of the real world. Players must become a member of one of the joinable factions in order to participate in the game. There are three factions that players are allowed to join and they are the Dragon, the Illuminati, and the Templars; in addition there are also non-joinable in-game factions as well as groups that have appeared in the ARGs.
Starting in late October of 2011, Funcom is releasing information about the three joinable factions in "faction weeks"; check out the Community events page for further updates.
Contents |
Joinable factions
The three factions were originally introduced by Ragnar Tornquist via Twitter at the end of his "viral marketing", Three Are Coming, event, revealing them as both player and NPC factions. A flash based quiz was later added to the front page of the Dark Days Are Coming website; interested visitors were asked to take the quiz and reveal their faction. A new quiz became available with the launch of the Secret war in August, 2011 and the original quiz is no longer available.
Factions are chosen during character creation and are permanent; there are no restrictions for race, ethnicity, or abilities. The three factions are designed to be equal and balanced in power and ability, but faction specific special abilities do exist. The goal in choosing a faction is for players to pick based on the ideals and mindsets of the group as a whole, rather than the one with the most powerful abilities.
Each joinable faction has a headquarters where players can gather, find vendors and trainers, and other facilities: the Dragon in Seoul, South Korea, the Illuminati in New York, United States, and the Templars in London, England.
In PvE, players of all factions are allowed to group together and finish missions. PvP will pit the factions against each other. Players will be distinctive by both faction and role as everyone will be wearing uniforms.
Furthermore, despite any similarities to real life, all factions in The Secret World are purely fictional. They are not tied to any religion or mindset in the real world.
Dragon
- Main article: Dragon
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Illuminati
- Main article: Illuminati
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Templars
- Main article: Templars
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Other factions
Phoenicians
Introduced as An Old Enemy at the 2009 Penny Arcade Expo.[1] The only pieces of information provided were the name and the logo, which showed a vessel with a lion on the sail. During the Council of Venice systems malfunction, prompting by The Dark Places lead the community to the Phoenicians who have a seat on the Council of Venice but are not allowed to participate in the secret war. |
Orochi Group
Introduced as A New Opponent at the 2009 Penny Arcade Expo.[2] The only pieces of information provided were the name and the logo, a knot with eight lines and the kanji symbol for "big snake".[3] Assumed to be corporate iconography, this symbol is later seen on the uniforms and shipping containers belonging to the Orochi Group.[4][5] There may also be a connection between the group and the The Filth.[3] |
The Morninglight
Introduced as The Rising Tide of Change at the 2009 Penny Arcade Expo.[6] The only pieces of information provided were the name and the logo. Perhaps the most confusing image, The Rising Tide of Change logo appears to be some sort of coat of arms, or perhaps a stained glass window such as those in churches. It incorporates an image reminiscent of a rising sun beneath a pair of eyes. A similar emblem appears on a man's belt buckle in one of the concept artworks released.[7] |
Council of Venice
The Council of Venice oversee the hidden conflict between the secret societies, act as a mediator of PvP, and make certain the secret world stays secret.[8] |
ARG factions
Sanctuary of Secrets
Present since the They Are Coming Back ARG event, SoS has been a mysterious group operating from the shadows. They're said to collect and hide dangerous secrets the world can never know of, and hide behind puzzles and names of history. They're led by an oracle who has seen a bleak future and desires to change the course of events. |
They
Nothing is known about Them except that They are always watching, and are very capable of making you disappear. |
On the forums
All three joinable factions exist as an out-of-game (OOG) faction on the official TSW forums. At the same time as the main page was updated after Three Are Coming, forum members received a private message asking them to align their forum accounts with one of the three revealed factions. Selecting a faction providing a faction-specific forum avatar and access to a sub-forum called "The Sanctuary".
References
- ↑ http://www.tentonhammer.com/node/74239
- ↑ http://www.tentonhammer.com/node/74239
- ↑ 3.0 3.1 http://www.darkdemonscrygaia.com/showpost.php?p=366234&postcount=182&referrerid=3943
- ↑ http://www.ign.com/videos/2011/07/07/the-secret-world-savage-coast-walkthrough-part-1
- ↑ http://www.ign.com/videos/2011/07/07/the-secret-world-savage-coast-walkthrough-part-2
- ↑ http://www.tentonhammer.com/node/74239
- ↑ http://l3cdn.funcom.com/tsw/artworks/Che-379x600.jpg
- ↑ http://www.gamereactor.eu/grtv/?id=10418





